![]() Items in this inventory can only be placed within a outpost. Some of the buildings such as Master Builder, Guardhouse, Stonemason, Floor mill, Barracks level 15, Stables level 2 or 3, Stronghold (PC only) will go to the previous owner's outpost inventory if they are place within a district, otherwise they will stay in the outpost. Even that building is 100%, it isn't turned into rubble, but even that building isn't burned, it can turn rubble, so be careful! The majority of the buildings will be most likely burning heavily and some will be reduced to rubble. You can have most of the buildings which was there before you capture it, even if your level is too low to unlock them, and some buildings are turned into rubble after you occupied it. You may start building, upgrading, and doing everything you can in your main castle. After the 24 hours are up, you will have full control of the outpost. You must also defend the outpost from any incoming attack during this time. During this time, you and your fellow alliance members can send support. The occupation time is a period of 24 hours where you do not have control of the outpost. After winning the battle, the "occupation time" occurs. This will run through like a normal attack. To capture an occupied outpost, it is required that you first defeat every soldier in it. ![]() It is recommended to take 8 Food Outpost so it can mount a lot of troops for future, and ones closes to the player.Ĭapturing an Outpost which is Occupied by Another Player The empty outposts are similar to an L5 Robber Baron Castle, thus should be able to be done with around 19 horrors. This basically runs through exactly like a normal attack. However, there will be a handful of farmers already inhabiting the outpost. The further you capture, the more time required to landing the capture.Ĭastellans are still required to capture unoccupied outposts. Castellans are known for being extremely slow but are faster (but still slow compared to commanders) with Stables. One available Castellan is required to capture one Outpost. One extra Castellan is available with each level of the Estate, and it can be upgraded up to level 3 (you can therefore have a maximum of 3 extra Castellans, which means max 3 Outposts). You can get Castellans by building an Estate, which unlocks at level 13. If you want to capture an Outpost, both an unoccupied and occupied (for details see below), you have to have an available Castellan. However, with research, Public Order, VIP time, an Overseer, and production boosting buildings, you can get many more producing over 100% of the standard amount. This multiplier is not static, and the most advanced buildings will get the highest production multiplier. Production power = 0.75 * N, where N is the number above the production limit.įor instance, if an outpost can support 6 Wood and 2 Farms, and you build 4 Farms, the 3rd Farm will produce 75% of it's limit, and the 4th Farm will produce 56% of its limit.The formula for determining the production power of the building is: For every building after that, it loses 25% production. Outposts will produce 100% on the number of buildings described. Below displays the following characteristics: The resources an outpost is able to produce are shown on a miniature icon of the outpost in the world map. Any resource production that’s missing in the outpost will have all buildings related to that resource unavailable for construction as well. By capturing it, players can now build most structures in them, but with an exception for Taverns, the Estate, the Encampment, and the Research Tower. Outposts are occupiable places capable of producing only two kinds of resources, either a combination of both wood and food or stone and food. 4.3 Capturing an Outpost which is Occupied by Another Player.
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